Template created by Uwe Muller @uwe.episode
Stories by Uwe Muller: Olden Glory
[INT. BLACK - NIGHT @pause for 4 INT. BLACK - NIGHT with EFFECT PINK SPOTLIGHTS to 0.011 -476 -145 &zoom on 194 463 to 115% 0 @CHARACTER1 moves to layer 1 @CHARACTER2 moves to layer 0 @CHARACTER3 moves to layer 2 @CHARACTER1 spot 0.753 70 356 AND CHARACTER1 starts idle_sad AND CHARACTER1 faces left AND CHARACTER3 spot 1.556 155 -146 AND CHARACTER3 faces right AND CHARACTER3 starts think AND CHARACTER2 spot 0.753 254 356 AND CHARACTER2 faces right AND CHARACTER2 starts arms_crossed @transition fade in black 1 @pause for a beat NARRATOR Please select a character. choice "Next" { goto NEXT2 } "Choose" { &CHARACTER1 walks to spot 0.753 -80 356 AND CHARACTER2 walks to spot 0.753 482 356 &zoom on 175 354 to 186% 1 @CHARACTER3 is flirt_wink_forward @speechbubble is 160 200 to 100% with tail_top_right NARRATOR You have chosen Jennifer. @speechbubble reset goto Onwards2 } label NEXT2 @CHARACTER2 moves to layer 0 @CHARACTER1 moves to layer 1 &CHARACTER2 walks to spot 0.753 70 356 in 2 AND CHARACTER2 faces left AND CHARACTER2 does it while arms_crossed THEN CHARACTER2 is arms_crossed @CHARACTER1 walks to spot 1.132 111 68 in 1 AND CHARACTER1 faces right AND CHARACTER1 does it while idle_sad AND CHARACTER3 walks to spot 1.140 226 85 in 1 AND CHARACTER3 does it while idle_happy @CHARACTER1 moves to layer 3 AND CHARACTER3 moves to layer 1 @CHARACTER1 walks to spot 1.556 168 -146 in 1 AND CHARACTER1 faces right AND CHARACTER1 does it while idle_sad AND CHARACTER3 walks to spot 0.753 254 356 in 1 AND CHARACTER3 faces right AND CHARACTER3 does it while idle_happy @CHARACTER1 is idle_terrified NARRATOR Is this your choice? choice (1) "Choose" { &CHARACTER2 walks to spot 0.753 -80 356 AND CHARACTER3 walks to spot 0.753 482 356 &zoom on 175 354 to 186% 1 @CHARACTER1 is deepbreath @speechbubble is 160 200 to 100% with tail_top_right NARRATOR You have chosen Diana. @speechbubble reset goto Onwards2 } "Next" { goto CONTINUE2 } label CONTINUE2 @CHARACTER3 moves to layer 0 &CHARACTER3 walks to spot 0.753 70 356 in 2.2 AND CHARACTER3 faces left AND CHARACTER3 does it while idle_happy @CHARACTER1 walks to spot 1.140 226 85 in 1.2 AND CHARACTER1 faces right AND CHARACTER1 does it while deepbreath AND CHARACTER1 moves to layer 1 AND CHARACTER2 walks to spot 1.132 111 68 in 1.2 AND CHARACTER2 faces right AND CHARACTER2 does it while arms_crossed AND CHARACTER2 moves to layer 3 @CHARACTER2 walks to spot 1.556 168 -146 in 1 AND CHARACTER2 faces right AND CHARACTER2 does it while arms_crossed AND CHARACTER2 moves to layer 3 AND CHARACTER1 walks to spot 0.753 254 356 in 1 AND CHARACTER1 does it while idle_sad AND CHARACTER1 moves to layer 0 @CHARACTER1 is idle_sad AND CHARACTER3 is idle_happy AND CHARACTER2 is yawn_bored NARRATOR Is this your choice? choice (2) "Choose" { &CHARACTER3 walks to spot 0.753 -80 356 AND CHARACTER1 walks to spot 0.753 482 356 &zoom on 175 354 to 186% 1 @CHARACTER2 is idle_happy @speechbubble is 160 200 to 100% with tail_top_right NARRATOR You have chosen Unnamed Cop. @speechbubble reset goto Onwards2 } "Next " { goto KEEPGOING2 } label KEEPGOING2 @CHARACTER1 moves to layer 0 &CHARACTER1 walks to spot 0.753 70 356 in 2 AND CHARACTER1 does it while idle_sad AND CHARACTER1 faces left @CHARACTER2 walks to spot 1.140 226 85 in 1 AND CHARACTER2 faces right AND CHARACTER2 does it while arms_crossed AND CHARACTER3 walks to spot 1.132 111 68 in 1 AND CHARACTER3 faces right AND CHARACTER3 does it while idle_happy AND CHARACTER3 moves to layer 1 @CHARACTER2 moves to layer 0 AND CHARACTER3 moves to layer 3 @CHARACTER3 walks to spot 1.556 168 -146 in 1 AND CHARACTER3 faces right AND CHARACTER3 does it while idle_happy AND CHARACTER2 walks to spot 0.753 254 356 in 1 AND CHARACTER2 faces right AND CHARACTER2 does it while arms_crossed @CHARACTER1 is idle_sad AND CHARACTER3 is idle_happy AND CHARACTER2 is arms_crossed NARRATOR Is this your choice? choice (3) "Choose" { &CHARACTER1 walks to spot 0.753 -80 356 AND CHARACTER2 walks to spot 0.753 482 356 &zoom on 175 354 to 186% 1 @CHARACTER3 is flirt_wink_forward @speechbubble is 160 200 to 100% with tail_top_right NARRATOR You have chosen Jennifer. @speechbubble reset goto Onwards2 } "Next " { goto NEXT2 } label Onwards2 @pause for a beat @pause for a beat @transition fade out black 3]
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